Analysis
of Card and Board Games
General
Information:
I played chess this week. The digital format that I played is on a site
entitled Pogo, found at http://www.pogo.com/games/online-chess#game.
Chess is a board game played by two participants, in
which each side is given 8 pawns, 2 rooks, 2 bishops, 2 knights, a queen, and a
king. There are precise rules that
regulate exactly how each type of piece may move. You may only move to an open square or to one
occupied by your opponent, in which case you capture his piece and remove it
from the board. The object is to
checkmate your opponent. This is done by getting your pieces in position so
that the opponent’s king is unable to move or is captured.
Comparison of Two Formats: Digital vs. Non-Digital
1.
Game Components
I have defined a game as something
which is freely chosen, is played for fun, has a set of rules, has a clear goal
or obstacles to overcome, and makes up a closed system apart from “reality”. I believe that all five components are
clearly present in both the digital and the non-digital forms of chess. However, one game component, as I have
identified them, can be affected by a change in format—the set of rules. I say “can” because it is not necessarily
so. When playing online against the
computer, there are a variety of options that are made available to a player
that can make the rules very lax and flexible.
For example, she may take back a bad move, have her last move
highlighted, be shown potential moves, and may even choose to practice
different moves in different situations.
Of course, she may also choose to play by the official rules of the
game, in which case there are no real differences concerning game components.
2.
Interaction
Communication
between players: Clearly there can be a huge difference
here depending on formats. When playing
against the computer, there is no communication between players, but often this
is also the case between individuals playing at higher levels. Personally, I prefer playing with friends and
engaging in quite a bit of conversation and socializing during the game, so the
format does affect my enjoyment of the game.
However, one may also play against actual persons online, whether they
be friends or strangers, and there is the option to open up communication with
them.
Cooperation
between players: There isn’t much cooperation in the
game of chess. Players do cooperate to
the extent that they must agree to certain rules at the outset, such as whether
to play with a clock, how much time to put on the clock, and whether a move is
irrevocable once the hand is removed.
These agreements can generally be made online as well. There can also be some cooperation if there
is a great disparity in talent or experience between players, such as when
parents are trying to teach their children the game and therefore offer
suggestions, point out options, and inform them when a piece is in
threatened. There probably is more
flexibility to do this in person than online, though I think this can probably be
said for most games. In general, the
game of chess, whether digital or not, is not one that involves cooperation
between the players.
Engagement
to the games: Outside of individual preferences for
the three-dimensional physical look and feel of the board and pieces, a player’s
engagement with the game should not be much affected by the format. Once the game starts, and one is mentally
into it, the difference between the two formats is minimal.
Motivation
to play: Here, I think, there can be real differences
depending on the format chosen. If one
is motivated to play because one enjoys the camaraderie of a particular friend
or family member, then playing online won’t give him or her the same
satisfaction as playing face-to-face. On
the other hand, if one’s motivation to play comes from the mental challenge
involved and the desire to improve, then the digital format gives the player
the opportunity to play against the desired level of competition, which might
not be otherwise available. Likewise,
the digital options of practicing different moves in different situations, the
highlighting of possible moves, and the recording of all the moves made during
the game might provide, to those desiring to improve, motivation to play chess
in this format. Finally, it is not
always easy to find someone to play against.
The computer is there waiting, 24/7.